Welcome to the official website of freelance writer Mark Hill, created because I’m not popular enough to have an unofficial fan page. You can find links to my work and my contact information above, or read my personal work below. Enjoy!
Thoughts My Teenage Self Assumed I Would Be Having
Should I save time by having the help polish my Booker Prize, or would doing it myself allow me precious moments to reflect on both my past and my future?
When I emerge from my mysterious period of reclusiveness, which publication should I give an exclusive interview to?
Do I want to die tragically young at the height of great success, or become an elderly and respected national treasure?
How impressive is my video game collection?
Would it be more dramatic if I cheated on my supermodel wife in a scandalous public affair or kept it private to reveal in a memoir decades later?
Thoughts I Am Actually Having
At what point does it become sad that I only know like six recipes?
Is my nose hair getting longer, or am I just growing more of it?
Why, as a professional writer, does it still take me three tries to spell “necessary”?
Oh God, how impressive is my video game collection?
When I die alone will my cats eat me, or will animal protection services already have taken them away?
“Actually that’s my secret — I can’t even talk about you to anybody because I don’t want any more people to know that our first date was at a club and you threw up on my shirt, and then when I took it off you started masturbating.”
Cloaked by the erotic darkness she exhausted the future quickly, with all the eventualities that might lead up to a kiss, but the bitch didn’t blow him even after he paid for drinks and pumped his sick guns.
Her love had reached a point where now at last she was beginning to be unhappy, to be desperate. So he dumped her and swiped a few girl who are way hotter anyway, and I mean just look at this one, bro, you know a chick who poses like that will let you do anal.
Dick tried to plunge over the Alpine crevasse between the sexes. Heh.
He used to think that he wanted to be good, he wanted to be kind, he wanted to be brave and wise, but it was all pretty difficult. He wanted to score some tight pussy, too, if he could fit it in between hitting the gym with his bros.
There is something awe-inspiring in one who has lost all inhibitions, who will do anything. If you know what I mean.
They talked aimlessly back and forth, each speaking for the other. That’s what happens after you do a shitton of Jagerbombs in a row.
“Think how you love me,” she whispered. “I don’t ask you to love me always like this, but I ask you to remember. Somewhere inside me there’ll always be the person I am to-night.”
“Yeah, and somewhere inside you to-night there’ll be my dick. Whoo!”
“Someday I’m going to find somebody and love him and love him and never let him go.”
“Yeesh,” thought Dick. “I’m not swiping that stalker. Dick Diver never sticks it in crazy, that’s what my father taught me.”
He desired her and, so far as her virginal emotions went, she contemplated a surrender with equanimity. Yet she knew she would forget him half an hour after she left him – like an actor kissed in a picture. She had been texting another boy who was way cuter and claimed to own a yacht, which was pretty cool, even if ‘owned’ probably meant it belonged to his wealthy uncle and he could borrow it once every few months.
He was in love with every pretty woman he saw now, their forms at a distance, their shadows on the walls. But none of them swiped him, so he had to content himself with nights spent on PornHub.
She was about twenty-four – her face could have been described in terms of conventional prettiness, but the effect was that it had been made first on the heroic scale with strong structure and marking, as if the features and vividness of brow and coloring, everything we associate with temperament and character had been molded with a Rodinesque intention, and uggggh, just tap her ugly ass and move on already, man.
Like so many men he had found that he had only one or two moves – that his little collection of compliments and dance moves contained the germ of all he would ever think or know about dating.
Her hair, drawn back off her ears, brushed her shoulders in such a way that the face seemed to have just emerged from it, as if this were the exact moment when she was coming from a wood into clear moonlight. The unknown yielded her up; Dick wished she had no background, that she was just a girl lost with no address save the night from which she had come. Because that’s where he was going to send her back to once he got some.
“You once liked me, didn’t you?” he asked.
“Liked you – I loved you. Everybody loved you. You could’ve had anybody you wanted for the asking. But now you’ve stopped exercising and you got that weird shoulder tattoo, so it’s like eh, I think I could do better.”
The voice fell low, sank into her breast and stretched the tight bodice over her heart as she came up close. He felt the young lips, her body sighing in relief against the arm growing stronger to hold her. There were now no more plans than if Dick had arbitrarily made some indissoluble mixture, with atoms joined and inseparable; you could throw it all out but never again could they fit back into atomic scale. As he held her and tasted her, and as she curved in further and further toward him, with her own lips, new to herself, drowned and engulfed in love, yet solaced and triumphant, he was thankful to have an existence at all, if only as a reflection in her wet eyes. He texted her a couple days later, but she had met some guy named Chet.
“You’re the only girl I’ve seen for a long time that actually did look like something blooming.”
“lol r u gay?”
The call is coming from inside the house! It’s your mother, and she’s disappointed in your life decisions.
After a long and tortuous battle, the villain is vanquished. You go to bed, thinking you’re safe at last. Suddenly, from out of nowhere, regrets about your last relationship hit you.
The perpetrator was the twin you never knew you had. They’re happily married, own a nice house and keep asking when you’ll settle down.
The hillbilly family that you thought were harmless eccentrics turned out to be cannibals. Also, despite how much you mock and shun their simple lifestyle, they are clearly much happier than you.
The imaginary monster you feared as a child becomes real and hunts you down as an adult. It’s massively underwhelming compared to your current fears.
The dead rise from the grave to inform you that you’re squandering the wealth and resources they left you.
After an unspecified apocalypse reduces humanity to scattered groups of desperate survivors clinging together both for survival and to fulfill the simple emotional need of human contact, you discover that people still don’t want to hang out with you.
“That casserole was delicious, dear. Thank you.”
“You’re welcome. Whatever shall we do now? We have the house to ourselves…”
“This sounds like the perfect opportunity for me to re-caulk the bathtub.”
“Wonderful. I’ll go fall asleep in front of Law and Order.”
“Would you like me to wake you up and take you to bed?”
“No, the couch is comfortable.”
“Well, good night then.”
“See you in the morning!”
“My back is so sore. I think I’ll take a nice, hot shower to relax. Would you care to join me?”
“No, thank you. I need to finish filing our taxes.”
“I appreciate your dedication to our family’s fiscal responsibilities.”
“It’s how I express my love for you.”
“Sweetie, come check out my new lingerie.”
“Is that full body flannel? Nice.”
“Wal-Mart had it on sale. It’s so comfortable I think I could spend all day in bed.”
“Oh? Maybe I’ll join you…”
“Don’t have you to aerate the lawn?”
“Oh, that’s right. Thank you for reminding me.”
“Come back to the bedroom when you’re all hot and sweaty from working, and maybe I’ll have a surprise for you.”
“The new slippers you’re knitting for me?”
“Shh! Don’t ruin it!”
“Would you like a glass of wine with your dinner?”
“No, thank you. Wine lowers my inhibitions and mental capability, which I’ll need for my Sudoku puzzles.”
“I suppose I shouldn’t partake either, since I plan to watch a documentary about Erwin Rommel and don’t want to miss any details.”
“Warm glasses of milk for the both of us, then?”
“This reminds me of our third date.”
“When our parents dropped us off at church?”
“Yes. The pastor watched over our prayers, and after we were done we shook hands and agreed that it wouldn’t be objectionable if we continued to spend time in each other’s presence.”
“Those were the days.”
“Let’s spend an hour in the bedroom.”
“That sounds wonderful. You can change the sheets and dust while I oil the squeaky wardrobe door.”
“Don’t forget to wear especially unattractive clothes, so you won’t have to take them off and launder them if you spill.”
“Good idea, thank you.”
“And maybe I’ll wear my French maid costume from last Halloween.”
“That’s silly. Why would you do that?”
“I have no idea. Never mind, I don’t know what I was thinking.”
“Well, don’t worry about it.”
“Honey, when’s the last time you had an erection?”
“I don’t even know what that is.”
“Nor do I. I overheard Jim and his friends talking about them. It must be some new teenage fad.”
“Well, as middle-aged adults there’s no sense in us getting involved in that malarkey.”
“Agreed. Let’s do a jigsaw puzzle.”
Lydia had a problem. The problem was that she was dead.
Imagine that you’re standing in a vast desert, with no sign of civilisation for miles. Imagine that there are dinosaurs behind you. Imagine that they’re hungry. That’s the situation Bill found himself in. Except he wasn’t imagining.
He was a goblin. She was a robot. Need I say more?
James never thought that he’d live such an extraordinary life. But then he’d never thought that he was the ancestor of a secret tryst between Mary Todd and John Wilkes Booth, either.
Alex didn’t like explosions. But explosions sure liked him!
Janie never wanted to fall in love with a vampire. So she didn’t.
Nancy was the best race car driver the world had ever seen. But she wasn’t on the world anymore.
Please just buy my book, it’s amazing I swear and I have kids to feed and oh God I’m desperate please look into your heart and find a little mercy for a staving, struggling writer, it’s a teen dystopia those are so hot right now so you can’t go wrong, it has the love triangle and everything it will sell itself just give it a chance and you won’t regret it I swear
Zombies! Holy shit, so many zombies!
No good references on your resume? Most homeless people will lie for you if you promise them cash or drugs!
Trying to trim your food budget while unemployed? Stealing from grocery stores can save you tons of money.
Are all of your computer and television cords getting tangled up? Organise some of that clutter and save on another bill by stealing your neighbour’s cable and wi-fi!
Does your roommate have nice stuff that you can’t afford anymore? Does he lord it over you while lecturing you on the immortality of theft? Kill him and take all his shit!
In a rush to dispose of a body? Illegal immigrants will dig holes for you without asking questions!
Need cash fast to pay a legal bill? Stick a shotgun in a convenience store employee’s face and they’ll give you hundreds of dollars for minutes of work!
Are shotguns illegal where you live? Just tie several pistols together and put all the triggers on a string!
Do the police want to search your home? Faking a heart attack and an inability to speak English will distract them!
Does it look like the jury is against you? You’d be surprised by how far a little bribe can go!
Not a fan of prison bathrooms? If nobody’s looking you can pee anywhere.
Please note that this review discusses major plot points. In order to keep things as spoiler-free as possible, plot points will be referred to in vague terms, and all characters will be renamed Charles.
Bravely Default is one of the finest JRPGs released in recent memory. With a single game, Square-Enix cut through all the bloat that’s weighed the Final Fantasy franchise down in mediocrity for the better part of a decade. The job system is deep, the combat is sublime, the characters are engaging and the story has the feel of a classic, old-school adventure to just get out there and save the goddamn world. It is, without hyperbole, a masterpiece.
Then the second half of the game begins.
The back half of Bravely Default is a Sisyphian endurance test, if Sisyphus occasionally had to stop and grind for levels. Square-Enix boldly decided to recreate the characters’ suspicions that they’re caught in a repetitive, endless loop by making the player feel the exact same horrid emotions. Each of the game’s four major bosses must be fought five times each, because if there’s one thing that gamers hate it’s experiencing new content. To be fair, Square-Enix does its best to avoid repetition by giving the bosses radical new traits for each fight, such as “more health” or “slightly different attack pattern.”
But you’re not simply defeating the same bosses that you’ve already proven yourself capable of besting several times over—you’re also listening to repetitive dialogue so lazy that characters are shocked by basic concepts that they’ve had previously explained to them on multiple occasions. During this stage of the game, it is helpful to imagine that your heroes have been stricken with the obscure status condition of short term memory failure.
Some conversations do move the plot forward, in the sense that the snail crawling through your garden is moving closer to a vacation in the Galapagos. Charles begins to suspect that Charles has not been entirely honest about their quest or the extent of Charles’ knowledge. And Charles begins to recover his memory, to the point where he first suspects that Charles is not working towards their best intentions, and then fully recalls that Charles does indeed have an ulterior motive.
Faced with this profound, life-changing knowledge, Charles heroically does nothing and allows Charles to continue with his plan unabated. Perhaps Charles, like the gamer, has simply been numbed into a state of catatonic half-life by the sheer repetitiveness of his assigned mission. To challenge Charles would be to challenge the only life he has ever known, for Charles’ memory of a time when he acted differently must be as hazy as the gamer’s memory of when Bravely Default was more fun than staring at an unusually dull wall for hours on end.
By this point in the game you will have likely developed several battle tactics that appear to break the combat system, such as the ability to apply a sword master’s lifetime of nuanced training in the subtle art of the katana to the art of a pirate hitting things in the head with a large ax over and over again until said thing is deceased. The bosses you have already proven your mastery of will fall like flies before you, if to swat flies you had to spend five minutes travelling to one’s location and 10 minutes swatting it over and over again without any fear of failure before it finally perishes.
The revelation that the seemingly inconsequential Charles is actually Charles, a servant of Charles, therefore comes as a blessed relief rather than a shock, both because it signals the endgame and the faintest glimmer of hope for a new experience, and because any gamer that could best a tomato on an intelligence test will have predicted the heavily foreshadowed yet agonisingly drawn out plot “twist” that Charles inexplicably failed to act on his foreknowledge of, perhaps feeling that he would simply follow Charles, a mysterious character who refused to explain who or what they were, got angry whenever anyone asked reasonable questions or expressed even a modicum of doubt about their clearly flawed plan, and see how that played out.
You defeat Charles using the same cheap and dull yet staggeringly effective strategy that got you this far, only for Charles to take a second form and wipe the floor with your party faster than Superman on cleaning day, because even after you are roused from your stupor and recognise the fact that Bravely Default has enacted a true plot twist by becoming a real video game again, your use of what you distantly recall is referred to as “strategy” is useless in the face of the fact that Charles produces really big numbers.
You are then reminded of the fact that JRPGs are essentially consensual hallucinations intended to disguise the fact that you are making your numbers become larger numbers until they are larger than the numbers produced by the computer, and that your entire video game role-playing history has essentially been one large Skinner box gussied up in pretty paint and an amusing story like some cheap whore.
You’ll put this revelation aside, because you’re already upset that one game has wasted time you could have spent becoming a more well-rounded person or being with your loved ones and don’t wish to confront the fact that your entire beloved pastime may be an elaborate lie designed to make you complacent, in an eerie parallel of Charles’ elaborate lie that makes your party complacent in a grand scheme to destroy time as we know it, because your so-called heroes are incapable of critical thought or even idly wondering why the supposed villains they were defeating earlier kept warning them that they were going to doom the world, which is a further parallel to how your parents once told you that you should go do something productive with your life instead of destroying it by playing so many video games. You will instead focus on grinding to make your party stronger, because you’re not going to let a game you no longer enjoy beat you, because you don’t understand the concept of a sunk cost.
Unfortunately, the game has now locked you into a set narrative path that prevents you from visiting areas that made grinding a relatively painless affair. To compensate for this problem, the game allows you access to the bowels of your airship, an early dungeon you had to clear of monsters so you could take to the skies, yet somehow still remains heavily populated by rambling hordes of monsters because there’s apparently nothing amiss about allowing creatures whose sole purpose in life is destruction to wander through the mechanically sensitive areas of a vessel so large and complex that no one actually knows how it works yet is happy to fly around in it.
So your enter the engine room and begin slaying hundreds upon hundreds of monsters in exchange for piffling amounts of experience, all the while accompanied by Charles who, in this alternate timeline you have established, has yet to reveal himself as a master manipulator and sees nothing odd about the fact that you’re postponing the rapturous experience of gazing upon a world you believe you’ve just made whole so you can deal with an engine room monster problem you’ve ignored as inconsequential for an extended length of time, an errand that is, in what must be an utter coincidence, making you stronger and more capable of defeating Charles.
After what feels like eons thanks to your general frustration with the fact that you’ve spent half of the game’s 40 hours wallowing in abject tedium, you will gain access to a skill that allows you to obliterate weak monsters as soon as the battle begins, essentially eliminating the entire concept of Bravely Default being a game and replacing it with the experience of being responsible for making numbers increase by spinning in circles until a fight with a foregone conclusion begins, a responsibility that could be assigned to a small child, or a carefully arranged bobbing bird toy.
Eventually you will also raise enough money to buy an accessory that increases the rate at which you gain experience. This, combined with the ability that transforms Bravely Default from a video game into a spreadsheet with a nice soundtrack, is essentially an admission by the developers that you can set your character’s strength to whatever you’d like, and the only difference between their system and hacking the game is that they will make you sink time into the endeavour in a transparent attempt to maintain the flimsy mutual claim that you are indeed still playing a video game.
Once you’ve defeated enough of your ship’s infinite supply of inexplicably wealthy engine monsters to ensure that your party produces sufficiently large numbers and does not receive sufficiently large numbers in return, you will have the capability to defeat the evil and duplicitous yet exceedingly polite and unsuspecting Charles, providing you can blink away your disbelief that Charles does not immediately vanish from existence like the countless monsters you’ve just defeated, dredge up the vague recollection that the light, sound and numbers box you hold in your hands once contained a video game, and recreate the tactic you once so naively dismissed as cheap and unfair yet now seems like an elaborate game of Go in comparison to the Kafkaesque nightmare you have just endured.
With Charles defeated you can confront the final boss, which is the question of whether it is worth proceeding to the end of a 50 hour game that, if you’re feeling generous, you can claim to have enjoyed half of, and that half is but a distant blurred memory of battles and characters that used to be entertaining before the all-encompassing darkness of the grind within a grind settled in and destroyed any joyful emotions you may have once held. Perhaps the final dungeon will lift the darkness and restore your faith in both Bravely Default and the medium of gaming as a whole, or perhaps it will simply twist the proverbial screw and turn the grind within a grind into a grind within a grind within a grind, or perhaps a grind within a grind within a grind within a grind, where the greatest grind of all is the one you make in your daily life to wade through this virtual nightmare by sacrificing any hope you once held of living a happy and fulfilling life. This question is the ultimate gamble, and neither this review nor any other can help you answer it. The choice is yours and yours alone, and in making your choice you will finally understand the meaning of the game’s seemingly nonsensical title. Will you be brave, or will you default, the game asks, indicating that the developers were well aware of what a miserable odyssey they had spawned all along.
With all of this in mind, I give Bravely Default seven out of 10.
This piece is a column I sold to Cracked that never ran because it was too hot, and also because of boring technical reasons. Enjoy!
If you’re at all familiar with erotic dating video games, you’d probably assume that they’re designed for lonely young men. And, well, you’d be right. But a significant subsection of them are meant for lonely young women, because people of both genders are willing to settle on pretend genitals when no real ones are available. And so, in the interest of what I swear is journalism and not the fulfillment of a weird fetish, I played through several erotic games marketed to teenage girls. Go ahead and place a bet on how many erections I got.
4. Amy’s Fantasies
Amy’s Fantasies stars a high school student named Emi (don’t ask), and co-stars her ridiculous 90s anime hair. You’re forced to make hard hitting decisions right off the bat.
Emi, who’s about to turn 18, has a serious crush on her stepbrother. Unfortunately, so does another student with even more ridiculous hair.
This is the object of our mutual affection:
I swear he’s also about to turn 18 and I’m not virtually seducing a 12 year old. Because they live alone together (their parents are dead, bom chicka wah wah) her constant fantasies are a recipe for sexy disaster. For example, he walks in on her masturbating to a photo of him. Rookie mistake, Emi.
The next morning we stumble across this:
That whore. Emi is jealous, and things only get worse when my dad’s former lover shows up with a deed to all his stuff, which she seems to think includes my vagina until Tomomi stops her from molesting me. The principal is willing to let us continue attending school despite the fact that we can no longer pay tuition, because she’s come up with an… alternative payment system. You could even say she’s going to… make Emi have sex with her. Sorry, I’m bad at subtlety.
Hitomi immediately offers us comfort sex, turning her into the ultimate frenemy. Then we learn she’s the head of an after school BDSM club where she parades the principal around on a dog leash as punishment for her exploitation of me. But I’m going to skip past all of that, because this is the sort of game where after school student/teacher kinkfests are only, like, the 12th weirdest thing going on. Tomomi has gone missing, and I need to save him. The fuck club is impressed by my resolve.
Tomomi is doing work for a sketchy hospital director to help settle the family debt. I get a job as a nurse and meet a boy who looks and sounds exactly like him, yet doesn’t recognise me. Shit just got mysterious. Naturally, I’m assigned to the hospital’s anus division. What’s that, you ask?
All my fellow employees and some of the patients have sex with me, but in-between weird butt stuff I learn that the lookalike boy’s father is… my dead dad. This is turning out to be like an M. Night Shyamalan movie with rimjobs. Stuart Diddle.
The hospital also has a secretive BDSM club, because in the dating game world one of those automatically forms whenever you gather more than three people together under the same roof. During one of their meetings I bone my biological brother from another mother, and the sex is so great he suddenly remembers where brother number one might be. But before he can tell me more, another patient murders him in a jealous rage.
No! The brother I didn’t know I had, and the sex partner I didn’t know I wanted, gone before my eyes. Good night, sweet manwhore. That brings us to the game’s third act, where I infiltrate the hospital director’s house as a maid. Sexy maids and nurses—truly, the creativity of the video game world knows no bounds. So anyway, sex, bondage orgies, yadda yadda.
We finally manage to track down Tomomi, and we learn that he inherited a seductive biological superpower that makes women magically want him. This supposedly explains most of the plot, although to be honest I’m still not entirely sure what the hell is going on because this game was translated from Japanese to English by someone who speaks neither. What’s important is that I finally confess my love to my step-brother.
We have hate sex with everyone else in the mansion before somehow burning it down during our escape.
We live happily ever after, because deep down every woman just wants her sex mutant step-brother’s love, no matter how many corrupt bondage hospital directors stand in their way. Or something like that, I don’t know. To be honest I was mostly focusing on my masturbation.
3. Enzai – Falsely Accused
If there’s one thing I know about women, it’s that nothing gets them going quite like Napoleonic era prison abuse. Hence the premise of Enzai – Falsely Accused, where a petty thief named Guys is railroaded for murder, and yes, that absolutely is a double entendre.
Most erotic games for women actually revolve around cute guys going through personal drama, comforting each other, and then banging repeatedly. The majority are relatively tame… and then there’s Enzai, because some women are secretly into dark, dark shit.
Guys may be busy trying to prove his innocence from within a corrupt system while struggling to stay alive and not succumb to horrific physical abuse and mental trauma… but that doesn’t mean he won’t have time for love. Will I be able to save Guys’ life, or at least get him some consensual dicking?
My time in prison begins with a medical inspection set to a track that could double as Emperor Palpatine’s theme music. I can tell right away that I’m going to get like eight kinds of molested.
That’s Durer, who beats the shit out of me before giving me a welcome to prison rimjob. Then I meet a hot badass named Jose, and the “You Gonna Get It” music immediately starts up again. Ladies, I hate to disappoint you, but pop culture has given you a very, very inaccurate view of how prisons work. I also find it exceedingly unlikely that Napoleonic prisoners waxed their crotches. Or were named Jose.
Guys, by the way, is awfully nonchalant about the whole “I just got raped twice in the span of an hour” thing, probably to keep the game from becoming indescribably depressing. On that note, Durer casually threatens to murder me unless I pee for him.
Let’s focus on the plot now, because otherwise I’m basically summarising a snuff film for a comedy site. In-between all the awful abuse I convince my sexy lawyer, Lusca, to work hard to prove my innocence while the sexy detective that arrested me, Guildias, shows up to torture me because he’s just terrible at his job. Also, Durer drops by to pee on me. That man sure likes his urination.
My lawyer learns that the man I was accused of killing was a detective. Well, isn’t that a shirtless, muscular coincidence? Incensed by the thought of an innocent boy going free, Guildias comes back to remind us of the game’s true purpose: extremely uncomfortable eroticism.
Jumping past the scene where I get wine poured up my ass, Lusca manages to track down witnesses to testify on my behalf at a re-trial. Finally, after all the pain and suffering Guys and I have gone through, the time for justice has come. After Lusca and I get into the legal mood with some pre-trial mutual masturbation (the Napoleonic code was weird), the big moment comes, pun… kind of intended? I don’t even know anymore.
Tense, dramatic music plays. Lusca is on top of his game, a cold-blooded lawyer through and through. He makes powerful, convincing arguments, and after a long and suspenseful trial, the judge declares me… still guilty. What the fuck?
I go back to jail, where Guildias literally licks my tears. Then I get shot while trying to escape in desperation, and the game ends with my dying dreams of a life that could have been. What the fuck?!
To be fair, this was just one of 11 endings. Other possibilities included proving my innocence, somehow proving everyone’s innocence, and falling in love with one of my many rapists. I could have even gotten the true murderer (Guildias) arrested.
So, not only did I just waste several hours of my life playing a women’s erotic male rape game, but I wasn’t any good at it. That thunderclap you thought you just heard was actually my profanity echoing across the sky.
2. Absolute Obedience
Set in West Germany in roughly the 1960s, Absolute Obedience stars two soldiers, Louise Hardwich and Kia WelBehenna, who bond over their mutual hatred of their parents for giving them those names. In their spare time, the pair run an agency to help jilted lovers get vengeance. It’s like revenge porn, but wackier. But as they seduce their way across Germany, could it turn out that their real romantic targets are… each other?
But let’s not reach the climax prematurely. Simply installing the game left me unsettled.
First I have to choose my character. I went with Kia, because he always carry a gun and a German Shepard. Literally—the man doesn’t seem to understand how dogs work.
Here’s my first assignment. It sounds like a tough one:
Kia can barely contain his “raging boner” of enthusiasm (his words, not mine). He’s certainly a hard worker, if you know what I mean. Careful research leads him to what he believes will be the scene of the next robbery, and sure enough, he finds the thief. I confront him and immediately use the ol’ “rip his shirt off” fight tactic. What’s my next move?
I almost seduce Silvio into submission, but his butler appears out of nowhere to cock and justice block me, like a sexier Alfred Pennyworth. Silvio leaves me with nothing but a calling card to remember him by, a piece of paper with the simple, elegant message of “Dumbass!” written on it. Holmes and Moriarty this ain’t.
My first case ended in failure, and I didn’t even get any action. Let’s see if I have better luck as Louise. Our assistant, Gallacher, informs me that we have a new case.
My client is a British spy who wants revenge against a KGB operative who seduced him. I’m not supposed to kill him, just make him “go crazy with lust for another man.” Hey, if I can do it in real life, how hard can it be to replicate in a video game?
I track the target, Zhores, to his cover job at a library. We’re both suspicious of each other, but we play a tomcat and mouse game over a story of Louise looking for books on Russian history. We exchange secret glances and words full of hidden meanings—all the staples of spycraft. Then I basically just yell, “Hey spy guy, why are you such a spy?” and kiss him out of the blue, because Louise is dumb.
Next, I kidnap Zhores and take him to dinner at a fancy hotel restaurant. We’re joined by the British spy, who looks like he’s 16. This is starting to turn into a John le Carré porn parody.
The two spies maintain their stories and pretend not to know each other, so it’s up to me to get this sexy party started. After some innocent dinner conversation, I take Zhores up to a suite. This time it’s Reiner’s turn to murder the concept of subtlety.
The ensuring sex isn’t exactly what one would call consensual, but that’s what Zhores gets for being a communist. And don’t worry, because like everyone else in the porno game world he ends up being way into it.
We then cut to Louise and Zhores at a concert together. Ah, that awkward first post-threesome rape date. Louise catches Zhores making an exchange with another spy, and decides to punish him with some more boning. But the taxi driver taking us to the hotel has other plans, and tries to shoot Zhores. Zhores is quicker and unloads on his face. I’m talking about guns here, to be clear. Zhores then takes the wheel to prevent a crash, and this expert display of reflexes only makes Louise’s dick harder.
But Louise is smitten, and insists on protecting Zhores. So together we team up to, uh, deliver intelligence to the Soviet Union. Hooray?
More men come after them, and not in the sense that they like. But we manage to blow up their car and escape to the hotel for some celebratory sex. Afterwards, Louise leaves Zhores with some parting advice.
Mission accomplished. That’s how it’s done, Kia, you idiot! This is just one of many insane assignments, but we’ll leave the story of “The High-Class Prostitute’s Prank” and “The Devilish Little Gigolo” for another day.
1. Togainu no Chi
Ladies, did you enjoy the Hunger Games but found yourself wishing that Katniss was replaced with a bunch of dudes just simmering with sexual tension? Then let’s play Togainu no Chi and make that premise boil over. No need to thank me, or ever contact me in any way.
Togainwhatever is set in a post-World War III Tokyo, where a gang has made the ruins the home of an elaborate combat game. Our hero, Akira, is falsely accused of a crime (false criminal charges are Japan’s pizza deliveryman with an extra-large sausage), but is offered freedom if he’ll go kick the ass of the gang’s leader.
Akira, the one being given the Bodyguard treatment, doesn’t look like he could beat up the child laborers who made his skinny jeans, let alone an elite warrior. But Japan is a mysterious land, where up is down and effeminate frailty is strength. One thing’s for sure—this is the manliest women’s gay porn I’ve ever seen. Just check out the rocking, balls to the wall intro:
The game’s opening scenes go to great lengths to establish that Akira is a bonafide badass, a champion street fighter who’s also philosophical and aloof and thinks that emotions and friends are for chumps. He’s so complicated.
A couple cops then arrest me without any difficulty whatsoever. Woman Who Will Obviously Betray Me and her sidekick, Evil Phoenix Wright, come bail me out.
I need to beat five people to get a shot at the champ. The first thing I see in the city is two dudes boning, which sets off dramatic music and shocks Akira. Is this a gay porn game for homophobes?
Akira muses on the horrors of necrophilia, and wonders if sex is one of this battle game’s many weapons, which I believe is called “foreshadowing.” He’s interrupted by the revelation that my childhood associate and gigantic wimp, Keisuke, decided to follow me.
I tell him to stick around anyway in case it leads to sexy times. The next morning we meet the happy-go-lucky Rin, because apparently even post-apocalyptic ruins need Manic Pixie Dream Girls.
With an idiot and a twink in tow, I meet a dude who attacks me. Between his effeminate looks and his massive, impractical sword, I’m clearly outmatched. I escape, but I’m immediately attacked by a would-be rapist who I only manage to defeat because he abruptly has a seizure. My benefactors clearly picked the best man for the job! Also, I’ve met like 10 dudes and not one of them has shown me his penis. What kind of porno game is this?
I vent all of my stress on Keisuke. He runs off into the night in tears, because he’s an idiot and Akira’s a terrible person. At this point it’s obvious to everyone except Akira that Keisuke is hot for his bod, which might be cute if his love wasn’t “follow you unarmed into a warzone to endanger both of our lives” level of obsessive.
In my search for Keisuke I come across this charming scene:
I’m then attacked by a guy who’s hopped up on future drugs. He has an important question for me. Thankfully, this guy also has a seizure, and my life is again spared. I’m starting to suspect that this is an elaborate anti-drug PSA for sexually frustrated girls. But my brush with death makes me realise just what a good friend Keisuke has been all these years. I soon find him, but he’s gone crazy… with love. And drugs. Lotta drugs.
It turns out that he’s responsible for the bloodbath we saw earlier. I have no choice but to fight him. I lose and he, uh, rapes me with a screwdriver. But skip ahead and we fight again, and this time…
I somehow managed to get another terrible ending, because of course I did. It’s not like there weren’t better options. I could have subdued Keisuke and lovingly nursed him back to sanity. I could have had an inappropriate romance with the kid. I could have even ended up as second in command of a tyrannical dictatorship, somehow. But nooooo. I had to get my guts ripped out on the sidewalk. I didn’t even get laid!
To be fair, the sex is secondary in Togainu no Surprise Evisceration.There are entire characters and plots I skipped over, like this strapping young man.
Maybe I was wrong, and fans of this genre just like the stories. Maybe the girls who play these games aren’t into all sorts of sick, sadistic shit.
I am a white man. I can walk down the streets of any city in America safe in the knowledge that the police will not consider me suspicious. I have black friends who cannot say the same. What would be a routine, polite encounter with a law enforcement officer for me could end in their unjust death. That simply isn’t right. And that’s why I threw a brick through a window of this 7-11 and am now helping myself to several bottles of Dr. Pepper. I’m quenching my thirst for justice.
There are no easy answers to this problem. Obviously, the racist stereotypes that follow young black men to this day need to end. A black kid isn’t just a thug or a gangster. He’s someone with goals and passions and loved ones. He would enjoy these Twizzlers as much as I would, because we are both human beings.
But we must also remember that police officers are not robots. They are also human beings, humans capable of making poor decisions while under extreme stress. What seems like an obvious act of brutal, race inspired violence can be, at the time, a series of bad choices made while trying to process a flood of strong emotions in a potentially dangerous situation. Don’t get me wrong—any police officer who shoots a civilian should be invested to the fullest extent and, if appropriate, face relevant criminal charges. But we must resist rushing to judgement like I rushed through the shattered glass of this family owned business’ window so I could start shoving things into my backpack, because that’s just another form of stereotyping.
I think all of us, black and white, can agree that the culture of police militarisation in America needs to change. Peaceful protestors should not be dispersed with tear gas. Police officers should not be encouraged to use lethal force at the first sign of trouble. The man who chased me out of the Domino’s Pizza I looted earlier should not be wearing more body armour than a soldier deployed to a war zone, although in this particular case I’m not complaining because it slowed him down and let me make a clean getaway.
We are capable of effecting great change. Protestors of all races with their signs and shows of solidarity are making it clear to this country that we will refuse to tolerate racial discrimination, that we will refuse to tolerate a lack of accountability for police brutality, and that we will refuse to accept that getting gunned down in the street for no reason is a risk black men just have to put up with in life. And protestors like me refuse to let business owners who are probably racist continue to make a profit selling these Cool Ranch Doritos, profits that are part of the corporate system that supports America’s military-industrial complex, a complex which in turn enables police militarisation and disables my right to free junk food.
We are upset. We are saddened. But most of all, we are angry. And we won’t stop until justice is served and racist stereotypes are stamped out, or until the general chaos dies down and it’s no longer safe for me to steal from a totally unrelated business under the guise of a desire for accountability and change. Black America, I stand with you. Would your stand be easier if I offered you a refreshing Gatorade?
Some Shit About Fishing That Doesn’t Feature Sharks Week
A Bunch of Fat Middle-Aged Guys Flip Houses or Go to Auctions or Whatever, Jesus, Who Cares? Week
I Think We Have a Show About Hutterites? No, Wait, They’re Amish. Whatever, Like They’ll Even Know the Difference Week
Everyday Jobs Made Dramatic By Calling Them Cowboys or Something Week
Shows About Cars and Drivers and You Know, Stuff Like That Week
Hey, We’ve Got a Show About Naked People, We Guess We Might As Well Play That a Lot Week
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Holy Shit, We Have Two Shows About Bigfoot? Why? Never Mind, Fuck It, We’re Doing Bigfoot Week
And We’ve Got Like Five Shows About Alaska, So Alaska Week Pretty Much Does Itself Week
Factual Presentations Week